But the problem maintains.
Killing floor 2 realtime reflections making game pitch black.
Real time reflections lens flares hud still needs some work.
Specular reflections not fixed.
Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur.
Sometimes i see the outlines of cars or other structures but only as a very thin line.
The map breaks by turning completely pitch black.
1x4gb ddr3 1600mhz processor can work with 1333mhz max anyway.
Fiddled around with the settings but still stutters if you turn it down a bit.
When i have sli turned on the hud is there but the rest of the screen is pitch black.
Rmb reduces convergence for better aiming disables hud good for taking screenshots or if the twitching hud annoys you update history new in red.
Killing floor 2 is a game released by tripwire interactive a cooperative.
Turning off realtime reflections drastically increases fps and reduces stuttering but it s definitely still there just not as noticeable.
This has nothing to do with performance and everything to do with the black boxes artifacts caused by the real time reflections.
Make sure you have vertical sync on.
And upon joining a different server which is using the same map it still appears to be pitch black.
Intel pentium g870 2 cores 2 threads 3 10ghz gpu.
I already tried playing in windowed mode verifying game integrity turning motion blur on again and disabling real time reflections.
Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur.
I can even switch it on and off midgame to recreate the issue.
3440x1440 ultra realtime reflections.
Killing floor 2 black screen sli.
Currently twitches during gameplay and not all elements set at same depth key functions.
Make sure you have vertical sync on.
Worked perfectly on april 14th experienced it on the 17th after being away for 2 days.
It seems to be that realtime reflections are what cause the problem.
Alternatively do other servers with the same map break.
Prevent the all textures from going black.
Gtx 760 4gb i5 4670k 8gb ram.
Prevent the all textures from going black.
Off this video is unavailable.
I can run everything else on or at maximum but realtime reflections makes the game all black.
Gainward geforce gt 430 1gb ddr3 128bit overclocked ram.